标题: 关于风笛渲染引擎关于我们! [打印本页] 作者: administrator 时间: 昨天 09:17 标题: 关于风笛渲染引擎关于我们! About Us – The WindHorn Rendering Engine Click here to watch the demo video
As of today (March 9, 2023), the original rendering engine developed by the Lion King Network Game Development Team, led by XingbarKing, with the participation of numerous developers both domestically and internationally and significant financial investment, has been successfully completed! This engine was integrated in 2022 with the open-source international version of Legend of Mir 3 (Project Z), specifically finalizing its fifth-season rendering module. The upgrade is substantial, delivering perfect performance and rendering shading capabilities.
Looking back at the era of DirectX 7 and DirectX 8, their 2D rendering style once captivated players worldwide. Some may ask: Is it really necessary to revive such old technology? The answer is a definite yes. The DX7 and DX8 period marked the peak and most glorious era of 2D fixed-perspective games.
Although these technologies appear outdated by today's standards, the visual style they produced possesses a unique charm that modern engines struggle to replicate. During that time, countless classic games emerged, such as Diablo I, Diablo II, Legend of Mir, Qin Shang, Command & Conquer: Red Alert, Blade & Sword, and many more. These titles established a distinct artistic style and lighting atmosphere—much like how pixel-art games have become a beloved genre today.
However, as time passed and technology evolved, attempting to run legacy game assets on new engines often proved inadequate: visuals appeared poor, images were blurry, lighting effects were missing, and the overall atmosphere was lost.
This challenge inspired us to consider: How can we preserve this classic art style while ensuring smooth performance? After years of technical accumulation by our team, the WindHorn Rendering Engine was born.
The WindHorn Rendering Engine successfully revived God of War Battle (Mo Shen Zheng Ba) and its sequel, God of War Battle 2, perfectly restoring and enhancing their visual quality. Building upon this foundation, we applied advanced rendering techniques, utilizing 3D rendering methods within pure 2D contexts to greatly enrich the depth and artistic expression of 2D games.
Faithfully recreating the authentic 2D style of the past is an extremely difficult task. The WindHorn Rendering Engine’s first official integration with an open-source Git project is the 2D title: Legend of Mir 3 International Edition. Following this, we perfectly resurrected Huan Le Jun Zhu (Happy Lord), accurately restoring its original 2003 visual quality and bringing back the look and feel it deserved. Let us return to our youth...
We extend our heartfelt gratitude to all our brothers for your support and sponsorship over the years. Reflecting on it, it has been about six years. Your passion and dedication have made the WindHorn Rendering Engine what it is today! Important Notice: All products revived using the WindHorn Rendering Engine are non-profit, community-driven projects. Frequently Asked Questions:
Why not use a commercial engine? Why develop one independently? Answer: To maintain full control over the codebase and avoid issues related to code obfuscation or packaging that could lead to resource waste.
Will the WindHorn Rendering Engine be open-sourced in the future? Answer: To ensure a consistent development and coding style, we currently have no plans to open-source the engine.
Will Project Z (the integrated Legend of Mir 3 International version) continue to receive updates? Answer: Yes. As a non-profit project, it will continue to be updated regularly. All update content can be freely downloaded from our forum.