游戏乐悠悠网游开发网

 找回密码
 立即注册
查看: 15|回复: 13
打印 上一主题 下一主题

关于风笛渲染引擎关于我们!

[复制链接]
  • TA的每日心情
    开心
    2014-12-19 09:44
  • 签到天数: 3 天

    [LV.2]偶尔看看I

    鲜花(18) 鸡蛋(5)
    跳转到指定楼层
    楼主
    发表于 昨天 09:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
    About Us – The WindHorn Rendering Engine
    Click here to watch the demo video
    As of today (March 9, 2023), the original rendering engine developed by the Lion King Network Game Development Team, led by XingbarKing, with the participation of numerous developers both domestically and internationally and significant financial investment, has been successfully completed! This engine was integrated in 2022 with the open-source international version of Legend of Mir 3 (Project Z), specifically finalizing its fifth-season rendering module. The upgrade is substantial, delivering perfect performance and rendering shading capabilities.
    Looking back at the era of DirectX 7 and DirectX 8, their 2D rendering style once captivated players worldwide. Some may ask: Is it really necessary to revive such old technology? The answer is a definite yes. The DX7 and DX8 period marked the peak and most glorious era of 2D fixed-perspective games.
    Although these technologies appear outdated by today's standards, the visual style they produced possesses a unique charm that modern engines struggle to replicate. During that time, countless classic games emerged, such as Diablo I, Diablo II, Legend of Mir, Qin Shang, Command & Conquer: Red Alert, Blade & Sword, and many more. These titles established a distinct artistic style and lighting atmosphere—much like how pixel-art games have become a beloved genre today.
    However, as time passed and technology evolved, attempting to run legacy game assets on new engines often proved inadequate: visuals appeared poor, images were blurry, lighting effects were missing, and the overall atmosphere was lost.
    This challenge inspired us to consider: How can we preserve this classic art style while ensuring smooth performance? After years of technical accumulation by our team, the WindHorn Rendering Engine was born.
    The WindHorn Rendering Engine successfully revived God of War Battle (Mo Shen Zheng Ba) and its sequel, God of War Battle 2, perfectly restoring and enhancing their visual quality. Building upon this foundation, we applied advanced rendering techniques, utilizing 3D rendering methods within pure 2D contexts to greatly enrich the depth and artistic expression of 2D games.
    Faithfully recreating the authentic 2D style of the past is an extremely difficult task. The WindHorn Rendering Engine’s first official integration with an open-source Git project is the 2D title: Legend of Mir 3 International Edition. Following this, we perfectly resurrected Huan Le Jun Zhu (Happy Lord), accurately restoring its original 2003 visual quality and bringing back the look and feel it deserved. Let us return to our youth...
    We extend our heartfelt gratitude to all our brothers for your support and sponsorship over the years. Reflecting on it, it has been about six years. Your passion and dedication have made the WindHorn Rendering Engine what it is today!
    Important Notice: All products revived using the WindHorn Rendering Engine are non-profit, community-driven projects.

    Frequently Asked Questions:
    • Why not use a commercial engine? Why develop one independently?
      Answer: To maintain full control over the codebase and avoid issues related to code obfuscation or packaging that could lead to resource waste.
    • Will the WindHorn Rendering Engine be open-sourced in the future?
      Answer: To ensure a consistent development and coding style, we currently have no plans to open-source the engine.
    • Will Project Z (the integrated Legend of Mir 3 International version) continue to receive updates?
      Answer: Yes. As a non-profit project, it will continue to be updated regularly. All update content can be freely downloaded from our forum.
    Xingbarking (QQ: 32211234), DevTeam

    以下是您提供的关于“风笛渲染引擎”和“狮王网络游戏开发团队”介绍文本的中文翻译:

    关于风笛渲染引擎关于我们!
    演示视频点击进入
    截止今天(20230309),由狮王带领的狮王网络游戏开发团队在国内外众多开发者参与耗巨资的一款原创渲染引擎,于2022年对接传奇3国际版开源Z项目于第五季渲染模块上竣工!本次的升级力度非常之大,无论在性能和渲染着色都完美呈现!
    回望DX7 DX8当年,再其应有的2D渲染风格下火度全球!这个时候就有人会问那么老的技术有必要再重现吗?答案是肯定的,DX7,DX8时期是2D固定视觉游戏的高峰期,也是最辉煌的时代!
    从现在手法看技术随老,但是呈现的画质形成了一种特有的风格,是现在的新引擎很难很难再跑出来的!那个时候游戏层出不穷,经典的游戏就很多很多,比如暗黑1,暗黑2,传奇,秦殇,红警,刀剑等等!形成了固有的画风和光影,就好比流行像素类型游戏一样!
    但是随着时间的推移和技术的迭代,用新的引擎竟然跑老游戏资源是那么的力不从心,画风拉胯,画面模糊,光影全无!让氛围感全无!
    那时候就在考虑如何让这样的画风持续下去,并流畅的跑起来!随着团队技术的沉淀——风笛渲染引擎应运而生!
    风笛渲染引擎首次复活游戏魔神争霸和魔神争霸2,完美复活和升级画面质量,并再次基础上提高渲染质量,让全新的渲染技术手法得到应用,3D的渲染手法在纯纯的2D应用极大的丰富了2D的内涵和画风,
    让2D该有,应有的画风重现是一个非常非常难的事情,风笛渲染引擎此时的第一款对接GIT开源项目首款2D产品——传奇3国际版!紧跟桌完美复活欢乐君!主!完美的复活和复原03年画质,恢复她当年该有的样子!让我们重返年少... ....
    感谢兄弟们这么多年的支持和赞助,回想起来也有6年时间了吧,大家的爱好,执着构造成了风笛渲染引擎的今天!
    警示:风笛渲染引擎所复活产品均为公益项目
    常见问题解决:
    1。为什么不用商业引擎,一定要自己独立开发吗?
    答:代码可控性,以及避免代码封包造成对资源的浪费
    2。风笛渲染引擎未来开源吗?
    答:为了保持统一的开发编码风格,暂不开源
    3。风笛渲染引擎对接的Z是否一直保持更新
    答:是的,作为公益项目一直会保持更新,其更新内容可以在论坛免费下载
                                                    ——————Xingbarking(Q:32211234)DevTeam

  • TA的每日心情
    难过
    昨天 10:02
  • 签到天数: 149 天

    [LV.7]常住居民III

    鲜花(5) 鸡蛋(0)
    沙发
    发表于 昨天 10:02 | 只看该作者
    一如既往地支持!
  • TA的每日心情
    开心
    10 小时前
  • 签到天数: 14 天

    [LV.3]偶尔看看II

    鲜花(0) 鸡蛋(0)
    板凳
    发表于 9 小时前 | 只看该作者
    一如既往地支持!
  • TA的每日心情
    开心
    10 小时前
  • 签到天数: 14 天

    [LV.3]偶尔看看II

    鲜花(0) 鸡蛋(0)
    地板
    发表于 9 小时前 | 只看该作者
    1966996040 发表于 2026-3-10 09:16
    一如既往地支持!

    一如既往地支持!
  • TA的每日心情
    开心
    10 小时前
  • 签到天数: 14 天

    [LV.3]偶尔看看II

    鲜花(0) 鸡蛋(0)
    5#
    发表于 9 小时前 | 只看该作者
    一如既往地支持!
  • TA的每日心情
    开心
    10 小时前
  • 签到天数: 14 天

    [LV.3]偶尔看看II

    鲜花(0) 鸡蛋(0)
    6#
    发表于 8 小时前 | 只看该作者
    一如既往地支持!
  • TA的每日心情
    开心
    10 小时前
  • 签到天数: 14 天

    [LV.3]偶尔看看II

    鲜花(0) 鸡蛋(0)
    7#
    发表于 4 小时前 | 只看该作者
    一如既往地支持!
  • TA的每日心情
    开心
    10 小时前
  • 签到天数: 14 天

    [LV.3]偶尔看看II

    鲜花(0) 鸡蛋(0)
    8#
    发表于 4 小时前 | 只看该作者
    一如既往地支持!
  • TA的每日心情
    开心
    10 小时前
  • 签到天数: 14 天

    [LV.3]偶尔看看II

    鲜花(0) 鸡蛋(0)
    9#
    发表于 4 小时前 | 只看该作者
    一如既往地支持!
  • TA的每日心情
    开心
    10 小时前
  • 签到天数: 14 天

    [LV.3]偶尔看看II

    鲜花(0) 鸡蛋(0)
    10#
    发表于 4 小时前 | 只看该作者
    一如既往地支持!
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    小黑屋|手机版|Archiver|Online Game Xingbarking Dev Team  

    GMT+8, 2026-3-10 18:58 , Processed in 0.136808 second(s), 36 queries .

    Powered by Discuz! X3.2 Licensed

    © 2001-2013 Comsenz Inc.

    快速回复 返回顶部 返回列表